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Question by paxvlae · Feb 25, 2015 at 04:07 PM · errorcrashruntimeclothskinned

Skinned cloth causes builded app to crash

Hi,

Platform: Windows standalone Unity: 4.6.1f1 (pro)

I am working with unity app using skinned cloth and am experiencing hair ripping bug: at random times (on the scene with skinned cloth) application crashes.

This happens only in builded app, never during testing in editor.

I was able to trace it to ntdll.dll, which seems to be managing memory allocation for operating system.

I've already tried:

  • removing seams from mesh (no black vertices)

  • changing model import settings (tangents, normals, read/write, optimize mesh)

  • allowing only one skinned cloth on scene

Nothing works so far.

As a side note I'll add that model is not animated but moved by script (i.e. script sets rotation per bone at runtime).

Thanks in advance for help.

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