Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Severe Valenok · Oct 02, 2013 at 05:00 PM · meshboneswindskinnedaffect

is it possible to affect bones on skineed mesh by wind?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Severe Valenok · Oct 04, 2013 at 01:34 PM 0
Share

so i want to automatically animate bones around their pivot points when wind (directional wind) is in scene. I want the bones to be animated like a tree branches and etc. and the objects have to be placed by terrain engine but i think it doesn't matter

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by SilentSin · Oct 04, 2013 at 01:53 PM

If you want to move the bones of something that's animating, use LateUpdate(). I have no idea what you mean by "automatically" animate, that's not a thing.

If you're talking about Wind Zones, they only affect trees. If you want wind to affect rigidbodies or anything else, you need to script it.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Severe Valenok · Oct 04, 2013 at 04:37 PM 0
Share

i'm trying to animate tree like a tree in tree creator inside Unity but with own mesh and bones using resources of the derectional wind. I'd like to use bones as a nodes like in tree creator. is it posible or not? or tree creator works in the other way? or dirctional wind won't to move bones&

avatar image SilentSin · Oct 04, 2013 at 11:40 PM 0
Share

Wind Zones, they only affect trees. But I have no idea if there's a way to make a tree that happens to look like a character or whatever, but I doubt its possible. Yes, directional wind won't move bones. You'll have to write a script and come up with the math to move them manually.

avatar image
0

Answer by rioforce · Oct 02, 2013 at 05:09 PM

If you are referring to Unity wind, you probably need to animate your armature to make it look like it is affected by wind. You probably need to give more information to your question, because there are a lot of different things you can do according to what you want to be affected by the wind.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Severe Valenok · Oct 04, 2013 at 01:40 PM 0
Share

so i want to automatically animate bones around their pivot points when wind (directional wind) is in scene. I want the bones to be animated like a tree branches and etc. and the objects have to be placed by terrain engine but i think it doesn't matter

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Adding a rigidbody to an array? 1 Answer

Smoothing Errors with Skinned Mesh Renderer 1 Answer

Collider on Skinned Mesh 4 Answers

Programmatically generated skinned mesh not lit while animating 1 Answer

does wind affect mesh? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges