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Question by Zivro · Jul 11, 2019 at 01:37 PM · buildunity 2dskinningskinned

Skinned models don't show or render as artifacts on webGL or PC builds

Hey,

I've created a game in Unity 2018.3.12f1

No matter which platform I'm working on, PC or Android, within the Editor the game runs perfectly.

When I create an android build, .APK the game runs perfectly as intended

When I create a PC build the game is run as intended EXCEPT all the graphics that are based on skinning/bone (using the build in skinning editor) don't render, they are just invisible or artifacted.

Android:

alt text

PC:

alt text

PC artifacts instead of insivisble

artifacts

You can see from the images, one has the bone/skin rigged model and the other does not, since it does not render or is invisible.

Things I've tried:

Tested in PC, WEBGL and Android, only android works correctly, PC and WEBGL are the same, invisible skinned/bone rigged models

Sent the file to other people who confirmed the android build works correctly and have the same issues with the pc/webgl build.

Thanks ahead!

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Answer by Zivro · Jul 16, 2019 at 11:15 AM

After fiddling with numerous options and builds, the thing that seems to fix this issue is changing the compression method for the specific models in questions from normal to high

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avatar image DilipS · Jul 26, 2021 at 09:29 PM 0
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Hello, @Zivro I am still facing this issue. The game works perfectly on Android and iOS. I am seeing these artifacts on Standalone and Webgl builds. I tried your solution of changing compression from normal to high. Still doesn't work. Any other workarounds that worked for you?

avatar image Zivro DilipS · Aug 05, 2021 at 07:17 PM 0
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Sorry @DilipS Its been a while since I touched that project. I remember fiddling a lot with all of the compression/texture options so maybe it was other ones. Like the Mitchel/whatever thingies. I hope you find a solution, goodluck.

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