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Question by RamiT · Sep 14, 2015 at 10:51 PM · animationmeshexportmeshfilterexporter

How to export mesh( as obj) that is customizated by animation. Why chances wont show in final export?

So I am using this ObjExporter to export my gameobject. It works, but problem is I am using animations to make some customizations to character like bigger head or nose as example, but these chances won't happen in exported mesh? Why? Doesn't it update mesh? I don't understand.

http://wiki.unity3d.com/index.php?title=ObjExporter

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avatar image _Gkxd · Sep 15, 2015 at 05:32 AM 0
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The wavefront .obj file is not capable of storing animations.

https://en.wikipedia.org/wiki/Wavefront_.obj_file#Other_geometry_formats

Obj files also do not support mesh hierarchies or any kind of animation or deformation, such as vertex skinning or mesh morphing.

With that said, it is possible to apply the animations and deform the mesh ahead of time and store the deformed mesh, however the script that you linked does not do this. I doubt that you will want to do this, because you won't be able to recover the original mesh.

avatar image RamiT _Gkxd · Sep 15, 2015 at 07:51 AM 0
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Thank you for reply!

Yea I understand that obj won't export animations I need only mesh :)

That sounds exactly fine, how do I apply animations and export deformed mesh?

avatar image figuromo · Apr 15, 2017 at 07:58 AM 0
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Did you get an answer to this question? I'd like to do the same thing

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