Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SirBoboHobo · Mar 28, 2015 at 09:04 PM · distancepointy axis

distance travelled on y axis

Making a game similar to doodle jump, and i would like to make a distance system as the score, but in my app is seems to be going really slow, you have to jump like 1-2 platforms to get to 1, while in doodle jump it takes 1-2 platforms to get to something like 100 -1000 also my current system counts the distance from a point even if the player moved to the side it will add 1 point even although the ball didn't actually jumped up.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class DistanceSystem : MonoBehaviour {
 
     public float distance;
     public Transform player;
     public  Text label;
     float distanceTravelled = 0; 
     Vector3 lastPosition;
 
 
 
     void Start () {
 
         lastPosition = transform.position;
 
     }
     
     // Update is called once per frame
     void Update () {
 
 
             
         distanceTravelled += Vector3.Distance(transform.position, lastPosition); 
         lastPosition = transform.position;
         label.text = distanceTravelled.ToString ("F0");
 
         }         
 
 }
 
 

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Huacanacha · Mar 29, 2015 at 04:16 PM 0
Share

Why not always start at world position y=0? Then max height is just the max transform.position.y... No extra calculations required.

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by lordlycastle · Mar 28, 2015 at 09:11 PM

You need the vertical distance only, so you have to make the x and z attributes of Vectors to 0. Before measuring the distance, simply create new variable which are equal to Vector.Up times movement. This’ll make sure that only vertical movement is measured in the Vector3.Distace.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by bishwasbhedu · May 08, 2021 at 02:54 PM

Perhaps this is a better solution brother. You just need to subtract your transforum.postion.z with your first ever position.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

distance between a ray and a point 6 Answers

Find out x at y 0 Answers

Find center between 4 points 3 Answers

Trying to cast a ray towards an imaginary wall and get a "hit" / "end" point 2 Answers

finding point on the vector 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges