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Question by moghes · May 31, 2018 at 05:48 PM · spritepointfilterfiltermode

Filter Mode : Point giving me the best quality vs Bilinear & Trilinear

Hello everyone,

So I had a blurry sprite and did a quick search and all posts mentioned to change filter mode to point. However the strange part is that I had a worse quality when set to point and had the best quality when set to trilinear.

Can anyone explain the logic and what each filter is supposed to do?

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Answer by sarahnorthway · Mar 30, 2021 at 06:19 PM

As I understand it, these apply to how textures are sampled when they are scaled down:

  • Point (no filter) aka "nearest neighbor" is by far the fastest. It just takes a single point on the texture with no attempt at smoothing. Pixel art looks better like this, almost everything else looks worse.

  • Bilinear takes 4 sample points close to the point and blends them together. Hard edges will look blurrier and generally much better.

  • Trilinear only matters if MipMaps are enabled. MipMaps are pre-downscaled textures made with a high quality algorithm (Box = blurry, Kaiser = sharp). Trilinear filtering takes bilinear samples from two different mipmaps and blends those together.

  • Aniso is the 4th option; it takes extra trilinear samples, particularly when textures are squished in one dimension, like textures displayed at an angle to the camera, or 9-slice sprites. Aniso level "1" (the default) is off, but can be overridden in quality settings (Anisotropic Textures = Forced On). Aniso level "0" means ALWAYS stay off.

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