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Question by houtarou_oreki · Nov 16, 2021 at 12:55 PM · unity 2dfor-loop

loop and instantiate

hello guys, I'm new at using unity and a newbie programmer. I was wondering if you can help me out. I'm currently making a counting game for my nephew. so here it goes, the game will generate how many objects will be generated randomly (example 13 apples). what I wanted is after looping at 10 it will break and continue again from a new line. the output of my code generates 13 by column each row.

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Answer by Hellium · Nov 16, 2021 at 01:02 PM

 float initialXPosition = 0;    
 float x = initialXPosition ;
 float y = 0;
 int maxApplesPerRow = 10; // Value **must** be greater than 0
 int appleCount = 13;
 Transform parent = GameObject.FindGameObjectWithTag("respawn").transform;
 for(int apple = 1 ; apple <= appleCount ; ++apple)
 {    
     Vector3 spawnPos = transform.position + new Vector3(x, y, 0);
 
     GameObject gobject = Instantiate(objectPrefab, spawnPos, Quaternion.identity);
     gobject.transform.SetParent(parent , false);
     objects.Add(gobject);
 
      x += objectPrefab.transform.localScale.x + spacing;

      if(apple % maxApplesPerRow == 0)
      {
           y -= objectPrefab.transform.localScale.y + spacing;
           x = initialXPosition;
      }
 }


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