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Question by astanid · Apr 19, 2021 at 09:44 AM · save datascreenshotpersistentdatapath

Can't save screenshot into persistentDataPath

I use this code public static string MakeScreenShot() {

             string directoryPath =Path.Combine(Application.persistentDataPath ,"Screenshots");
             if(!Directory.Exists(directoryPath))
             {    
                 //if it doesn't exist, create it
                 Directory.CreateDirectory(directoryPath); 
             }
  
             string fPath = Path.Combine(directoryPath,"LastPhoto.png");
             ScreenCapture.CaptureScreenshot(fPath);
             Debug.Log("Screenshot created " + fPath);
             return fPath;
         }

It works great in the editor, but on android device i got an error that this file can not be written. What's wrong ?

 <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Failed to store screen shot (/storage/emulated/0/Android/data/com.DefaultCompany.Test3D/files/storage/emulated/0/Android/data/com.DefaultCompany.Test3D/files/Screenshots/LastPhoto.png)



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avatar image astanid · Apr 19, 2021 at 08:27 AM 0
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I can write the file with File command - same path, no problems var tex = new Texture2D(100, 100, TextureFormat.RGB24, false); var bytes = tex.EncodeToPNG(); File.WriteAllBytes(Path.Combine(directoryPath,"LastPhoto1.png"), bytes); But ScreenCapture.CaptureScreenshot doesn't work. What's up ?

avatar image Salvador-Romero · Sep 20, 2021 at 12:32 PM 0
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Did you find something about this? I'm having the same problem with UWP.

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Answer by dpkstr · May 04 at 08:45 PM

 string fileName = dateTime.ToFileTime() + ".png";
             
 #if UNITY_EDITOR
             ScreenCapture.CaptureScreenshot( Application.persistentDataPath + "/" + fileName);
 #else
           ScreenCapture.CaptureScreenshot(fileName);
 #endif


You can use this and try

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