Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by LoathsomeSk · Jun 22, 2021 at 11:48 AM · c#scripting problemfreezing

Unity freezes after I made a new script when i try to run game,

Trying to make a procedurally generated asteroid field anyone know why this freezes unity up completely to the point i have to end task when i run game? This is attached to an empty object I called GenerationCore...

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GenerationCore : MonoBehaviour
 {
     public GameObject asteroid1Prefab;
     public GameObject asteroid2Prefab;
     public GameObject asteroid3Prefab;
     public Vector3 solarSystemRange;
 
     void Start()
     {
         GenerateSolarSystem();
     }
 
     void Update()
     {
 
     }
 
     public void GenerateSolarSystem()
     {
         int amountOfAsteroidBelts = (Random.Range(1, 10));
         Debug.Log("Asteroid Belt Generation Roll: " + amountOfAsteroidBelts);
         if (amountOfAsteroidBelts > 0)
         {
             GenerateAsteroidBelts(amountOfAsteroidBelts);
         }
     }
 
     public void GenerateAsteroidBelts(float _amountofAsteroidBelts)
     {
         GameObject newAsteroidBelt;
         Vector3 newAsteroidBeltLocation;
         float asteroidBeltDensity;
         Vector3 asteroidBeltRange;
         float placeAsteroidChance;
         float placeWhichAsteroid;
         Vector3 asteroidPlacementPosition;
         float placedAsteroids = 0;
         GameObject asteroidToInstantiate = asteroid1Prefab;
         int avoidInfiniteLoop = 1;
         for(int generatingAsteroidBelt = 1; generatingAsteroidBelt < _amountofAsteroidBelts; generatingAsteroidBelt++)
         {
             newAsteroidBeltLocation.x = Random.Range(0, solarSystemRange.x);
             newAsteroidBeltLocation.y = Random.Range(0, solarSystemRange.y);
             newAsteroidBeltLocation.z = Random.Range(0, solarSystemRange.z);
             newAsteroidBelt = new GameObject("Asteroid Belt");
             newAsteroidBelt.transform.position = newAsteroidBeltLocation;
             asteroidBeltDensity = Random.Range(50, 2500);
             asteroidBeltRange.x = asteroidBeltDensity * 100;
             asteroidBeltRange.y = asteroidBeltDensity * 100;
             asteroidBeltRange.z = asteroidBeltDensity * 100;
             Debug.Log("Asteroid Belt Generated! Placing asteroids...");
             //while (placedAsteroids < asteroidBeltDensity && avoidInfiniteLoop < 1000)
             //{
                 for (int PositionX = 0; PositionX < asteroidBeltRange.x; PositionX += 10)
                 {
                     for (int PositionY = 0; PositionY < asteroidBeltRange.y; PositionY += 10)
                     {
                         for (int PositionZ = 0; PositionZ < asteroidBeltRange.z; PositionZ += 10)
                         {
                             if (placedAsteroids < asteroidBeltDensity)
                             {
                             placeAsteroidChance = Random.Range(1, 10000);
                             if (placeAsteroidChance > 9998)
                             {
                                 // determine which asteroid to place
                                 placeWhichAsteroid = Random.Range(1, 3);
                                 if (placeWhichAsteroid == 1) asteroidToInstantiate = asteroid1Prefab;
                                 if (placeWhichAsteroid == 2) asteroidToInstantiate = asteroid2Prefab;
                                 if (placeWhichAsteroid == 3) asteroidToInstantiate = asteroid3Prefab;
                                 // get location
                                 asteroidPlacementPosition.x = PositionX;
                                 asteroidPlacementPosition.y = PositionY;
                                 asteroidPlacementPosition.z = PositionZ;
                                 // place asteroid
                                 GameObject newAsteroid = Instantiate(asteroidToInstantiate, (newAsteroidBelt.transform.position + asteroidPlacementPosition), Quaternion.identity) as GameObject;
                                 newAsteroid.transform.parent = newAsteroidBelt.transform;
                                 placedAsteroids = placedAsteroids + 1;
                                 newAsteroid.name = "Asteroid #" + placedAsteroids;
                             }
                         }
                             
                         }
                     }
                 }
                 avoidInfiniteLoop += 1;
            // }
             Debug.Log("Asteroids Generated! Total: " + placedAsteroids + ", Passes: " + avoidInfiniteLoop);
             //exit while
         }
     }
 
 
 
 
 
 
 }

,Anyone know why this code is freezing my unity program when I start the game? I took out the while loop and it still does it, not the best at programming but trying to make procedural generation...

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GenerationCore : MonoBehaviour
 {
     public GameObject asteroid1Prefab;
     public GameObject asteroid2Prefab;
     public GameObject asteroid3Prefab;
     public Vector3 solarSystemRange;
 
     void Start()
     {
         GenerateSolarSystem();
     }
 
     void Update()
     {
 
     }
 
     public void GenerateSolarSystem()
     {
         int amountOfAsteroidBelts = (Random.Range(1, 10));
         Debug.Log("Asteroid Belt Generation Roll: " + amountOfAsteroidBelts);
         if (amountOfAsteroidBelts > 0)
         {
             GenerateAsteroidBelts(amountOfAsteroidBelts);
         }
     }
 
     public void GenerateAsteroidBelts(float _amountofAsteroidBelts)
     {
         GameObject newAsteroidBelt;
         Vector3 newAsteroidBeltLocation;
         float asteroidBeltDensity;
         Vector3 asteroidBeltRange;
         float placeAsteroidChance;
         float placeWhichAsteroid;
         Vector3 asteroidPlacementPosition;
         float placedAsteroids = 0;
         GameObject asteroidToInstantiate = asteroid1Prefab;
         int avoidInfiniteLoop = 1;
         for(int generatingAsteroidBelt = 1; generatingAsteroidBelt < _amountofAsteroidBelts; generatingAsteroidBelt++)
         {
             newAsteroidBeltLocation.x = Random.Range(0, solarSystemRange.x);
             newAsteroidBeltLocation.y = Random.Range(0, solarSystemRange.y);
             newAsteroidBeltLocation.z = Random.Range(0, solarSystemRange.z);
             newAsteroidBelt = new GameObject("Asteroid Belt");
             newAsteroidBelt.transform.position = newAsteroidBeltLocation;
             asteroidBeltDensity = Random.Range(50, 2500);
             asteroidBeltRange.x = asteroidBeltDensity * 100;
             asteroidBeltRange.y = asteroidBeltDensity * 100;
             asteroidBeltRange.z = asteroidBeltDensity * 100;
             Debug.Log("Asteroid Belt Generated! Placing asteroids...");
             //while (placedAsteroids < asteroidBeltDensity && avoidInfiniteLoop < 1000)
             //{
                 for (int PositionX = 0; PositionX < asteroidBeltRange.x; PositionX += 10)
                 {
                     for (int PositionY = 0; PositionY < asteroidBeltRange.y; PositionY += 10)
                     {
                         for (int PositionZ = 0; PositionZ < asteroidBeltRange.z; PositionZ += 10)
                         {
                             if (placedAsteroids < asteroidBeltDensity)
                             {
                             placeAsteroidChance = Random.Range(1, 10000);
                             if (placeAsteroidChance > 9998)
                             {
                                 // determine which asteroid to place
                                 placeWhichAsteroid = Random.Range(1, 3);
                                 if (placeWhichAsteroid == 1) asteroidToInstantiate = asteroid1Prefab;
                                 if (placeWhichAsteroid == 2) asteroidToInstantiate = asteroid2Prefab;
                                 if (placeWhichAsteroid == 3) asteroidToInstantiate = asteroid3Prefab;
                                 // get location
                                 asteroidPlacementPosition.x = PositionX;
                                 asteroidPlacementPosition.y = PositionY;
                                 asteroidPlacementPosition.z = PositionZ;
                                 // place asteroid
                                 GameObject newAsteroid = Instantiate(asteroidToInstantiate, (newAsteroidBelt.transform.position + asteroidPlacementPosition), Quaternion.identity) as GameObject;
                                 newAsteroid.transform.parent = newAsteroidBelt.transform;
                                 placedAsteroids = placedAsteroids + 1;
                                 newAsteroid.name = "Asteroid #" + placedAsteroids;
                             }
                         }
                             
                         }
                     }
                 }
                 avoidInfiniteLoop += 1;
            // }
             Debug.Log("Asteroids Generated! Total: " + placedAsteroids + ", Passes: " + avoidInfiniteLoop);
             //exit while
         }
     }
 
 
 
 
 
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

779 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Tracked Alias Facade script problem 0 Answers

Assets/Scripts/GameControll.cs(21,15): error CS0118: `UnityEngine.Object.Destroy(UnityEngine.Object, float)' is a `method' but a `type' was expected 0 Answers

No overload for method. 1 Answer

How do I limit an object to rotate back and forth between 2 angles? 1 Answer

Big numbers 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges