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Question by starscream97 · Nov 19, 2017 at 09:13 AM · levelui imageprogress-barxp

Dynamic Level Progress Bar

I'm trying to create a level progression bar(not the loading bar at the beginning of a scene).

I have the progress bar image set up.

I'm creating a simple runner game.

Here's my logic:

I play the level and i record the time it takes to complete the level.

i store the time in a variable: levelTime

Then I want to increase the progress bar such that it takes "levelTime" seconds to fill the whole bar(in y direction).

Here's a code that i tried.

        void Update () 

       {
     gameObject.transform.localScale += new Vector3 (1, levelTime*Time.deltaTime, 1);

        }

It just scales up too quick. Any solutions? Thank you very much

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Answer by EDevJogos · Nov 19, 2017 at 03:45 PM

Whem you multiply something by time.deltaTime you're basicly fractioning that number in the frame rate so that you have that number back in 1 second, like 50 * time.deltaTime means that you'll have the value 50 each second.

What you want is to reach the value 1 in levelTime, so do time.deltaTime / levelTime.

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avatar image starscream97 · Nov 23, 2017 at 06:07 AM 0
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Thanks it works. Also, is there any way so that ins$$anonymous$$d of assigning a fixed time, i can calculate the distance from the end point and then adjust the progress bar? Thank You

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