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This question was closed Nov 03, 2014 at 02:40 PM by robertbu for the following reason:

Design/discussion question

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Question by plafone · Nov 03, 2014 at 02:40 PM · file

Best way to load data from file

Hi all, I was wondering if there are a best way to load data from file. I mean like a standard (or optimized) way to do it.

I need to load a series of enemies to be spawn in a certain sequence and I don't want to decide the order via code, I rather want to be more data-driven. Can I use xml? A plain file? Unity have some pre-made module that does this type of things?

Thanks in advance.

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avatar image robertbu · Nov 03, 2014 at 02:41 PM 0
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Design/discussion questions should be asked on Unity Forums. But even there you've not provided enough context. The two big questions are 1) what platforms, and 2) is that is static file that ships with the app or a dynamic file that is updated after the app ships. And the size and nature of data might also be helpful.

Take a look at Unity TextAsset class as well as the .NET IO classes and the .NET X$$anonymous$$L classes. There are many posts concerning X$$anonymous$$L on Unity Answers.

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