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Question by Marou1 · Jan 02 at 05:28 AM · audiosourceloopaudio.playoneshotaudio.play

Loop audio with Bolt

Hi,

I'd like to loop on a sound. As you can see below, I call a custom event with an argument that is used as an index of a list of clips, so I can choose which clip to play. alt text

It works but does not loop (one shot) even if the option "Loop" is selected in the inspector. I tried the unit Play, but it does not take the clip as an argument I tried the unit PlayClipAtPoint which does take the clip as an argument but does not loop. I cannot find a unit that works for me.

What I am trying to achieve is when the player enters a trigger, the custom event is called with a specific argument, so the corresponding sound is played and keeps playing until the player exits the trigger, so the sound needs to loop.

Could someone help please?

Thanks!

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Answer by Marou1 · Jan 02 at 03:20 PM

If someone has a similar question, you can use the unit AudioSource Clip (set), then use the unit AudioSource Play which can loop.

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