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Question by xeophin · Oct 30, 2010 at 03:27 PM · build-errorplayerprefsplayersettings

Access PlayerSettings in a build is it possible, somehow?

Just out of curiosity: is there a way to access the information stored in PlayerSettings in a build of the game?

When using the properties PlayerSettings.productName and PlayerSettings.companyName in a script, the game will (obviously) refuse to compile, since it requires the UnityEditor namespace.

But then again, the PlayerPrefs class accesses that information as well, the question is, of course, how ;)

I would find it convenient to access that data, so I wouldn't have to create my own class where I'd have to add this information again.

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avatar image yoyo · Jan 19, 2011 at 12:12 AM 0
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I'd like to know PlayerSettings.defaultScreenWidth/Height. (I want to rescale images and fonts to be resolution-independent, based on a scale deter$$anonymous$$ed from the default screen size.)

avatar image dan_ginovker · Mar 10 at 01:59 PM 0
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12 years later, same question! :D

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