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Question by Utman88 · Jul 02, 2011 at 04:45 PM · inputfreeze

Input locks Up - Game Ignores Input.

So, Im making a flight/shooter game. When you hit space (Input.GetButton()) it calls my Weapons script, which fires a bullet via Invoke(), which creates a newly instantiated bullet.

However, if I hold down space long enough or hit it enough times, the game lags breifly, then stops responding to input all together. Nothing. No arrow keys, no space, no A or D. Ziltch.

How did I break Unity this time?

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Answer by testure · Jul 02, 2011 at 05:32 PM

I'd need to see the input code to be sure, but it's theoretically possible to overrun your input buffer.. especially if you have GetButton calling Invoke inside a loop or something.

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Answer by Utman88 · Jul 02, 2011 at 05:43 PM

Inside my PlayerController Script:

 void Update () 
 {
     if(playerVariables.CurrentHitPoints <= 0)
     {
         Destroy(this);
     }
     ActionInput();
 }
 void ActionInput()
 {
     if(Input.GetButton("Fire1"))
     {
         foreach (Weapon w in PrimaryWeapons)
         {
             w.FireWeapon();
         } 
     }

     if (Input.GetButton("Fire2"))
     {
         foreach (Weapon w in SecondaryWeapons)
         {
             w.FireWeapon();
         }
     }
 }

And my Weapon script:

public void FireWeapon() { if(!IsInvoking("FireShot")) { Invoke("FireShot", Delay); } }

 void FireShot()
 {
     instantiatedBullet = (GameObject)Instantiate(Bullet, transform.position, transform.rotation * bulletRotation);

     instantiatedBullet.rigidbody.velocity = transform.root.rigidbody.velocity + 
         transform.TransformDirection(Vector3.forward * BulletSpeed);

     print("Bullet Speed = " + instantiatedBullet.rigidbody.velocity.ToString());

 } </pre>
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