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Question by jmgek · Mar 18 at 11:13 PM · animationwebplayerasync

Animation for character movement not being stopped on Task.WhenAll()

Currently have a await for my character movement (2 characters run into position once they reach their destination) the issue is the run (movement) animation doesn't stop even when I break out of one of the loops. It is waiting for both to finish the while loop, any ideas?:

 async Task MoveCharacter(Character character, int n)
 {
     character.SetMoveAnimation(true);
     while (Vector3.Distance(character.transform.position, character.PositionData[n].transform.position) > .01f)
     {
         character.transform.position = Vector3.MoveTowards(character.transform.position, character.PositionData[n].transform.position, Time.deltaTime * 3f);
         await Task.Yield();
     }
     //Shouldn't this be called on the character to stop it's animation when it reaches the destination? 
     character.SetMoveAnimation(false);

 }        

     List<Task> TaskList = new List<Task>();
     TaskList.Add(Move(characterA, n));
     TaskList.Add(Move(characterB, n));
     await Task.WhenAll(TaskList.ToArray());
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Answer by sacredgeometry · Mar 19 at 02:24 PM

Unity isn't thread safe I would avoid using the TPL or any multithreaded work that involves talking to its API/ during gameplay unless you are absolutely sure you know what you are doing.

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avatar image jmgek · Mar 19 at 04:23 PM 0
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This is not an answer.

I would also do some research in what "await task" is because it's not automatically multithreaded.

avatar image sacredgeometry jmgek · Mar 19 at 09:43 PM 0
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Unity uses the default TaskScheduler, so it absolutely is.

I suggest some reading

http://www.albahari.info/threading/threading.pdf

https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskscheduler?view=net-6.0

avatar image jmgek sacredgeometry · Mar 19 at 09:51 PM 0
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Mate, you really need to learn about parallel programming, I'm not running thread with the above code: https://docs.microsoft.com/en-ca/archive/blogs/benwilli/tasks-are-still-not-threads-and-async-is-not-parallel

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