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Question by DJgray3D · Mar 02, 2021 at 12:48 PM · androidiosinventorydrag-and-droppuzzle

Check to see if item is in correct slot

I'm making a game where players have to drag letters into the correct slot to solve an anagram puzzle.

I have 2 components: the letter (which is a UI Image) and a slot (also a UI Image)

The letter has this script on it which handles the drag and drop:

 [SerializeField] private Canvas canvas;
 private RectTransform rectTransform;
 private CanvasGroup canvasGroup;
 
     private void Awake(){
 rectTransform = GetComponent<RectTransform>();
 canvasGroup = GetComponent<CanvasGroup>();
     }
      public void OnBeginDrag(PointerEventData eventData){
          canvasGroup.alpha = .6f;
          canvasGroup.blocksRaycasts = false;
      }
       public void OnDrag(PointerEventData eventData){
          rectTransform.anchoredPosition += eventData.delta/ canvas.scaleFactor;
       }
       public void OnEndDrag(PointerEventData eventData){
            canvasGroup.alpha = 1f;
           canvasGroup.blocksRaycasts = true;
       }
     public void OnPointerDown(PointerEventData eventData){
     }

And the slot has this script, which is meant to make the letter snap to the slot:

 public void OnDrop (PointerEventData eventData){
     Debug.Log ("OnDrop");
   if (eventData.pointerDrag !=null){
       eventData.pointerDrag.GetComponent<RectTransform>().anchoredPosition = GetComponent<RectTransform>().anchoredPosition;
   }
 }

Once the player has dragged all the letters into slots, they press a 'Submit' button. At this point I want to check that the correct letter is in the correct slot (i.e. Slot 1 should contain Letter A).

How would I go about this?

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Best Answer

Answer by pauldarius98 · Mar 02, 2021 at 01:07 PM

Create a letter class that derives from MonoBehaviour and has an Id (and any other information that you might need) and add it to your draggable letter

 public class Letter : MonoBehaviour
 {
     public string Id;
 }

Then in your Slot script add 1 field for the Id (public string Id), one private field droppedId and a method IsCorrect like below:

 public class Slot : MonoBehaviour, IDropHandler
 {
     public string Id;
     
     private string droppedItemId = string.Empty;
     
     public bool IsCorrect
     {
         return Id == droppedItemId;
     }
     
     public void OnDrop (PointerEventData eventData){
         Debug.Log ("OnDrop");
         if (eventData.pointerDrag !=null){
             eventData.pointerDrag.GetComponent<RectTransform>().anchoredPosition = GetComponent<RectTransform>().anchoredPosition;
             var letter = eventData.pointerDrag.GetComponent<Letter>();
             
             if (letter != null)
             {
                 droppedItemId = letter.Id;
             }
             else
             {
                 Debug.LogError("There was no letter attached to the dropped item!");
             }
         }
     }
 }

Now you can check for each slot if the item dropped is the right one by using slot.IsCorrect, just make sure to assign the right ids for letters and slots

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avatar image DJgray3D · Mar 02, 2021 at 02:54 PM 1
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Excellent! This works wonderfully, thank you.

avatar image pauldarius98 DJgray3D · Mar 02, 2021 at 02:58 PM 0
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You're welcome!

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