Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by gwiazdorrr · Nov 04, 2014 at 10:58 AM · shaderkeyword

How to force Terrain to use assigned material's keywords?

I ran into a problem recently: Terrain seems to ignore assigned materials' keywords and I haven't found a workaround.

Given this shader:

 Shader "KeywordTest" 
 {
     Properties 
     {
         [Toggle] TEST_KEYWORD ("TEST_KEYWORD", Float) = 0
     }
     
     SubShader 
     {
 
         CGPROGRAM
         #pragma surface surf Lambert
         #pragma multi_compile DUMMY TEST_KEYWORD_ON
 
         struct Input 
         {
             float2 dummy;
         };
 
         void surf (Input IN, inout SurfaceOutput o) 
         {
             o.Albedo = fixed3(0,0,1);
 
         #ifdef TEST_KEYWORD_ON
             o.Albedo = fixed3(1,0,0);
         #else
             o.Albedo = fixed3(0,1,0);
         #endif
 
         }
 
         ENDCG  
     }
 }

In the material preview it works exactly as expected: the sphere is either entirely red (TEST_KEYWORD checkbox checked) or green (unchecked) terrain. However, when the material gets assigned to a Terrain, the Terrain will always be green. I imagine this is because terrain only has the materialTemplate property, which suggests material gets copied internally and for some reason keywords get omitted.

Has anyone found a workaround that doesn't involve creating multiple materials/shaders?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Find, access and change a keyword property of Material: HOW? 1 Answer

What are Keywords and How do I utilise them? 1 Answer

keyword for specular workflow 0 Answers

What does the lighting Keyword mean? 0 Answers

HDRP Lit shader Double Sided property not updating when set by code 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges