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Question by annazbagas · Oct 25, 2017 at 03:23 AM · nullreferenceexceptionvideotextureobject reference

Why video texture missing after playing video for the second time? and only play the audio

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video;

public class StreamVideo : MonoBehaviour {

 public RawImage image;

 public VideoClip videoToPlay;

 private VideoPlayer videoPlayer;
 private VideoSource videoSource;

 private AudioSource audioSource;

 void Start () {
     Application.runInBackground = true;
     StartCoroutine(playVideo());
 }

 IEnumerator playVideo()
 {

     videoPlayer = gameObject.AddComponent<VideoPlayer>();

     audioSource = gameObject.AddComponent<AudioSource>();

     videoPlayer.playOnAwake = true;
     audioSource.playOnAwake = true;
     audioSource.Pause();

     videoPlayer.source = VideoSource.VideoClip;

     videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;

     videoPlayer.EnableAudioTrack(0, true);
     videoPlayer.SetTargetAudioSource(0, audioSource);

     videoPlayer.clip = videoToPlay;
     videoPlayer.Prepare();

     WaitForSeconds waitTime = new WaitForSeconds(1);
     while (!videoPlayer.isPrepared)
     {
         Debug.Log("Preparing Video");
         yield return waitTime;
         break;
     }


     Debug.Log("Done Preparing Video");

     image.texture = videoPlayer.texture;

     videoPlayer.Play();

     audioSource.Play();

     Debug.Log("Playing Video");
     while (videoPlayer.isPlaying)
     {
         Debug.LogWarning("Video Time: " + Mathf.FloorToInt((float)videoPlayer.time));
         yield return null;
     }
     Debug.Log("Done Playing Video");
 }

}

when i play video for the first time

alt text

and this when i back and touch the button for the second time to play video

alt text

capture11.png (16.4 kB)
capture111.png (16.1 kB)
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avatar image Dragate · Oct 25, 2017 at 06:36 AM 0
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How do you play the video the second time? If you're calling playVideo() coroutine again, it might be a problem. I'm not sure. Last night I wrote a similar script that assigns url, prepares and lastly, assigns the rawimage. I then used Play() and Pause() as a seperate function. If I want to replay the video I do not redo the process of adding new components, assigning properties and preparing. And it works so far.

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Answer by Fer9897 · Nov 08, 2018 at 11:22 PM

I had a similar issue; for me this works void FixedUpdate () { StartCoroutine(PlayVideo()); }

Use StartCoroutine in FixedUpdate instead Start

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Answer by Tryny · Feb 01, 2018 at 09:44 AM

I have same problém :( Did anybody find solution?

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Answer by stc664 · May 14, 2020 at 08:07 AM

For anyone that comes after myself, I had the same issue but I managed to fix it by setting the 'Play On Awake' of the Video Player component to checked.

I am not sure how this fixed it, but I hope it is the solution for anyone else!alt text


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