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Question by tsdavs · Jun 14, 2017 at 11:32 AM · unityeditoreditorguilayoutobject referencecustomeditorobjectfield

Help Simple adding a GameObject to an ObjectField()

For some reason when I try to drag and drop my prefab into the object field it doesn't stick. I'm not sure where I'm going wrong. Maybe it's just a simple mistake. Thanks in advance.

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 [ExecuteInEditMode]
 public class FracObject : MonoBehaviour {
     public GameObject go;
 }

 using System.Collections;
 using System.Collections.Generic;
 using UnityEditor;
 using UnityEngine;
 
 [CustomEditor(typeof(FracObject))]
 public class FracOjectEditor : Editor {
 
     SerializedProperty goprop;
 
     private void OnEnable()
     {
         goprop = serializedObject.FindProperty("go");
     }
 
     public override void OnInspectorGUI()
     {
         goprop.objectReferenceValue = EditorGUILayout.ObjectField(new GUIContent("Source", "Add object to fracture"), goprop.objectReferenceValue, typeof(GameObject), false);
     }
 }
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Answer by tsdavs · Jun 15, 2017 at 10:18 AM

Solved this one with help from @baste :

http://answers.unity3d.com/questions/847584/custom-editor-object-field-getting-serialized-obje.html

I was missing this line after objectreferencevalue();

 serializedObject.ApplyModifiedProperties();

Appears to work as it should now

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avatar image Snweos · Jul 28, 2020 at 08:37 PM 0
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Thank-you so much for updating your post with the correct answer! I've been trying to get object fields to work for hours now and finally got it working thanks to this post!!!

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