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Question by TrickShotMLG · Apr 07 at 08:33 AM · errorapi

#if not working after api update

I imported vegetation studio pro into my project, made an api update and now not a single #if statement works in all of my scripts. I have many dependency errors due to missing 3rd party assets. What can i do?

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avatar image Captain_Pineapple · Apr 07 at 11:03 AM 0
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what kind of "api update" did you do? can you share steps to reproduce that? What exactly are the errors? what is the "if statements" that don't work?

avatar image TrickShotMLG Captain_Pineapple · Apr 07 at 02:12 PM 0
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I imported VegetationStudioPro and then the following popup came across This well known popup Things like these don't work anymore

 #if UNITY_POST_PROCESSING_STACK_V1 && AQUAS_PRESENT
         if (gameObjects.mainCamera.GetComponent<PostProcessingBehaviour>() == null)
         {
             gameObjects.mainCamera.AddComponent<PostProcessingBehaviour>();
         }

         postProcessing = gameObjects.mainCamera.GetComponent<PostProcessingBehaviour>();
 #endif

or

 #if UNITY_EDITOR && AQUAS_PRESENT

more about those #if

avatar image Bunny83 TrickShotMLG · Apr 07 at 03:56 PM 0
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Well, we know what pre processing statements are. However what exactly do you mean by they "don't work" anymore? Are you sure those two defines actually exists? Some installers may overwrite the script defines during installation. A quick google gave an example.


I don't have this package you have installed. However checking the assetstore page showed there should be a script called "CompilerDefine.cs" located at

 AwesomeTechnologies/VegetationStudioPro/Editor/Common/Editor/CompilerDefine.cs

I don't know what's in that script, but it may be the root of your issue.

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Answer by TrickShotMLG · Apr 07 at 04:51 PM

I fixed it by creating a new project and importing all assets again and declining the script upgrades

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