Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Alond · Feb 06, 2020 at 03:57 PM · speech

How to set DictationRecognizer.AutoSilenceTimeoutSeconds and InitialSilenceTimeoutSeconds?

Hi,

I'm using Windows.Speech.DictationRecognizer in my project and I need at least 1 minute waiting time for user's voice input.

I create the DictationRecognizer object as the following:

 m_DictationRecognizer = new DictationRecognizer()
         {
             InitialSilenceTimeoutSeconds = 60,
             AutoSilenceTimeoutSeconds = 60
         };

also tried:

 m_DictationRecognizer = new DictationRecognizer();
 m_DictationRecognizer.AutoSilenceTimeoutSeconds = 60;
 m_DictationRecognizer.InitialSilenceTimeoutSeconds = 60;

When I'm running the scene, after 15-16 seconds without voice input, the recording stops due to DictationRecognizer.DictationComplete event with DictationCompletionCause = Complete. Seems like the DictationRecognizer ignores the AutoSilenceTimeoutSeconds and InitialSilenceTimeoutSeconds parameters and apply the default values.

This is my code:

 using UnityEditor;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.Windows.Speech;
 
 public class DictationScript : MonoBehaviour
 {
     [SerializeField]
     private Text m_Hypotheses;
 
     [SerializeField]
     private Text m_Recognitions;
 
     private DictationRecognizer m_DictationRecognizer;
 
 
 
     void Start()
     {
         m_DictationRecognizer = new DictationRecognizer()
         {
             AutoSilenceTimeoutSeconds = 60,
             InitialSilenceTimeoutSeconds = 60
         };
        
         m_DictationRecognizer.DictationResult += (text, confidence) =>
         {
             Debug.LogFormat("Dictation result: {0}", text);
             m_Recognitions.text += text + "\n";
         };
 
         m_DictationRecognizer.DictationHypothesis += (text) =>
         {
             Debug.LogFormat("Dictation hypothesis: {0}", text);
             m_Hypotheses.text += text;
         };
 
         m_DictationRecognizer.DictationComplete += (completionCause) =>
         {
             Debug.LogErrorFormat("Dictation completed : {0}.", completionCause);
         };
 
         m_DictationRecognizer.DictationError += (error, hresult) =>
         {
             Debug.LogErrorFormat("Dictation error: {0}; HResult = {1}.", error, hresult);
         };
 
         m_DictationRecognizer.Start();
     }
 }

Tested on versions: 2019.2.20, 2019.2.17, 2018.4.9.

Any help will be appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

118 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity3D & Karaoke / Speech recognition 3 Answers

2 Audio Comparison 0 Answers

Text To Speech For android phones?? 1 Answer

DictationRecognizer: Does it have an option to return an array of possible translations? 0 Answers

Character Speech 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges