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Question by tatiana_str · Jul 30, 2015 at 06:23 PM · webcamtexturewebcam

WebCameTexture.Play() Could not connect pins - RenderStream()

Error while attempt to play WebCameTexture in Standalone windows build.

WebCameTexture.Play() throw an exception:

Platform assembly: D:\output\WebCam_Data\Managed\System.dll (this message is harmless) Setting up 2 worker threads for Enlighten. Thread -> id: 2b3c -> priority: 1 Thread -> id: 1378 -> priority: 1 Could not connect pins - RenderStream()

(Filename: Line: 1906)

But within editor all works without any errors.

May anyone help me please?

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avatar image FoTeL · Sep 21, 2015 at 07:51 PM 0
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I have this same. Any ideas?

avatar image MaLlorente · Oct 27, 2015 at 01:37 PM 0
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Same problem here

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Answer by ScreamingScythe · Apr 08, 2016 at 11:27 AM

Had the same issue - but in the editor. Android applications worked just fine.

Turned out to be a windows directshow filter problem. K-Lite codec pack fixed it.

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Answer by farmland · Apr 22, 2016 at 04:16 PM

It is a temporary windows problem. If you have a hot plug webcam (like usb webcam), try reconnecting it. In other cases, try rebooting your system. In my case, reconnecting webcam worked.

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Answer by Valthec · Jul 22, 2020 at 07:41 AM

This issue is still valid in Unity 2018.4.x LTS. I was able to fixed it with Codec Tweak Tool that is a part of K-Lite package. Just click on Fixes button in the main menu and accept default settings. There is no need to install full K-Lite codec pack. Many thanks @ScreamingScythe for your answer!

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Answer by KesterEvers · Mar 21 at 11:21 AM

I have the same Error when I use the Elgato HD60s Video Capture Card. My App works fine in the editor and as a build when I use a Webcam, but throws "WebCameTexture.Play() Could not connect pins - RenderStream()" when I chose the Capture Card. I tried Restarting, plugging out and in, as well as the Code Tweak Tool. The official App by Elgato shows the Input video just fine.

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