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Question by Piszczek · Sep 28, 2016 at 12:50 PM · scripting problemvoicerecognition

Speech-to-Text - Speech recognition is not supported on this machine?

Hi,

I wanted to test the program - Speech-to-Text . I'm particularly interested: - Windows recognition - Windows Streaming - Google recognition - Google Streaming and Non-Streaming

I do not understand what is causing the error. Speech recognition is not supported on this machine. ???

I do not really understand what's going on. How can I solve this problem?

Please help? :)

Errors:

  1. Starting the test application - speechToTextComparison UnityException: Speech recognition is not supported on this machine. UnityEngine.Windows.Speech.DictationRecognizer.Create (ConfidenceLevel minimumConfidence, DictationTopicConstraint topicConstraint) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/SpeechBindings.gen.cs:92) UnityEngine.Windows.Speech.DictationRecognizer..ctor (ConfidenceLevel minimumConfidence, DictationTopicConstraint topic) (at C:/buildslave/unity/build/Runtime/Export/Windows/Speech.cs:303) UnitySpeechToText.Services.WindowsSpeechToTextService.Start () (at Assets/SpeechToText/Scripts/SpeechToTextServices/WindowsSpeechToTextService.cs:49)

  2. Start Recording NullReferenceException: Object reference not set to an instance of an object UnitySpeechToText.Services.WindowsSpeechToTextService.StartRecording () (at Assets/SpeechToText/Scripts/SpeechToTextServices/WindowsSpeechToTextService.cs:66) UnitySpeechToText.Widgets.SpeechToTextServiceWidget.StartRecording () (at Assets/SpeechToText/Scripts/SpeechToTextWidgets/SpeechToTextServiceWidget.cs:300) UnitySpeechToText.Widgets.SpeechToTextComparisonWidget.StartRecording () (at Assets/SpeechToText/Scripts/SpeechToTextWidgets/SpeechToTextComparisonWidget.cs:251) UnitySpeechToText.Widgets.SpeechToTextComparisonWidget.OnRecordButtonClicked () (at Assets/SpeechToText/Scripts/SpeechToTextWidgets/SpeechToTextComparisonWidget.cs:207) UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:153) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:630) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:765) UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53) UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269) UnityEngine.EventSystems.EventSystem:Update()

Regards, Marek

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avatar image Landern · Sep 28, 2016 at 12:50 PM 0
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Is the machine you're one windows 10, that is the only supported platform currently and is documented in the PhraseRecognitionSystem documentation. Additionally you should be using the static member PhraseRecognitionSystem.isSupported to check if the system even supports it before executing any code.

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Answer by knarfin · Nov 15, 2016 at 08:47 AM

I also have this issue with 5.4.1 and Windows 10. I could use keywords or dictation, but not grammar, when I rolled back all Windows updates to the factory install. After updating to Windows 10 Anniversary (for Hololens), I'm getting this error and can't use it at all.

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avatar image vibedev · Nov 08, 2018 at 08:46 AM 0
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@knarfin Have you figured this out?

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Answer by OsmiousH · Sep 28, 2016 at 01:09 PM

It works fine on my PC,

I think the error is that Windows 10 (And some versions of windows 8.1) are the only platforms that have a built in speech recognition. this means if you have a mac (or windows 7) then you are Unable to use this feature

Im not sure, But I think Xbox one S might also support it because it has windows 10...

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avatar image Piszczek · Sep 29, 2016 at 12:46 PM 0
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I work on a computer - operating system Windows 10 Home. I'm using Unity 5.4.1f1 (64-bit) Personal. It seems to me that this is not a system problem. And what about Google recognition - Google Strea$$anonymous$$g and Non-Strea$$anonymous$$g?

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