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Question by Inblinder · Feb 14, 2018 at 02:31 PM · c#scripting problemcanvasrestart

Restarting or going in menu after finishing the game problem.

So :D im again here... Today's problem is that if i "finish my game it sends me to CanvasGroup GameOver or smth like that.. and there i have two buttons, one takes me to menu, one restarts the game. The buttons work well:

 public void RestartButton1 ()
     {
         TurnOffGameOver();
         TurnOffInGamePause();
         TurnOnInGame();
         GameStarted = true;
         Time.timeScale = 1;
         Score = 0;
         ScoreText.text = Score.ToString();
         //RESET SPAWNERS
         
         GameObject[] stars = GameObject.FindGameObjectsWithTag("Star");
         foreach(GameObject star in stars)
         GameObject.Destroy(star);
     }
 
     public void MenuButton ()
     {
         TurnOnMenu();
         TurnOffGameOver();
         TurnOffInGamePause();
         GameStarted = false;
         Time.timeScale = 1;
         Score = 0;
         ScoreText.text = Score.ToString();

        

         GameObject[] stars = GameObject.FindGameObjectsWithTag("Star");
         foreach(GameObject star in stars)
         GameObject.Destroy(star);
    }

= They take me to menu or restarts the game.... BUT i need to click on them like 20 times and than they work perfectly. I AM SO CONFUSED right know. Does anyone know what this occures?

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avatar image Inblinder · Feb 14, 2018 at 02:33 PM 0
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In fixedUpdate:`if (Lifes == 0) { StartCoroutine(GameOver()); }

 IEnumerator GameOver ()
     {
         GameStarted = false;
         GameObject[] stars = GameObject.FindGameObjectsWithTag("Star");
         foreach(GameObject star in stars)
         GameObject.Destroy(star);
         myCameraShake.shakeDuration = 1f / 1.5f;
         myCameraShake.shakeAmount = 0.7f;
         
         yield return new WaitForSeconds(1f / 1.5f);
         
         Time.timeScale = 0;
         
         //CANVASGROUPS
         TurnOffInGame();
         myRotateScript.ScaleBack();
         TurnOnGameOver();
         Lifes = 5;
         myCameraShake.shakeDuration = 0f;
     }`

 



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