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Question by TinMatt · Jan 14, 2018 at 11:32 PM · uibugtextmeshatlasvisual problems

Atlasing bug with TextMesh?,

Unity 5.5, using default UI systems

In rare cases, my users have been reporting a TextMesh bug where certain text components appear as below. It looks like there is a problem with the atlasing of the text? It's very difficult to replicate this, I've maybe seen it two or three times personally. Any ideas?

alt text

,

screen-shot-2018-01-15-at-102422-am.png (472.3 kB)
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Answer by Propagant · Jan 15, 2018 at 06:06 AM

I had the same issue with text, not only with UI Text. The re-activation helped me somehow sometext.gameObject.SetActive(false); sometext.gameObject.SetActive(true); or try to change the font. That might help. Good luck.

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avatar image TinMatt · Jan 17, 2018 at 08:32 AM 0
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Thanks for the help, it's a bit hard to judge the re-activation considering the randomness of the bug. I'll just try reloading the text every now and then.

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