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Question by sadowlight123 · Aug 12, 2017 at 04:35 PM · effectblob

Deformation in 2D

Hello all , I am willing to try making a game where one of the hazards is as follow: -drop of chemical hard liquid (bloby kind of) falls of the sky -once the lava touches an object , it start deforming and melting the object (consuming it) in other words: growing over the objects like it was swallowing it . How can I achieve this ? Please provide name of what I could research / tutorial ? can it be made in unity or do i have to animate it out the program ? Any help/explication/suggestion/link will be appreciated Thanks for all in advance

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avatar image toddisarockstar · Aug 12, 2017 at 09:53 PM 0
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this is highly possible but would require much custom coding to get your effect. i with think you would need good individual pixel related program$$anonymous$$g skills. To slowly cover a character you could use a flood fill arlorithym in slow motion. simlilar to the algorithym paint programs use a flood fill. i could give you a quick cheap example to get you started but it would take a lot of effort to get it too look good.

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