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Question by Sirmaiji · Feb 17, 2013 at 11:36 PM · shadowdirectional lightoverride

How to override shadow strength for directional light?

Well, the thing is that the roll controller inside directional light menu allows to increase shadow strength parameter only up to "1". But that's not quite enough for my scene and I wonder if there's any way to override max settings breaking that limit of "1" without increasing the Light Intensity value which also influences shadow strength effect? Thanks in advance for your help:)

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Answer by Eric5h5 · Feb 18, 2013 at 01:10 AM

The shadow strength of 1 means 100% shadow, 0% light, so it's physically and logically impossible to exceed 1. The shadow color is 100% black, so the only thing you could potentially override is the ambient light setting in the render settings.

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avatar image Sirmaiji · Feb 18, 2013 at 12:06 PM 0
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Thank you! That was helpful a bit in clearing up some visual issues at least.

avatar image AlanMattano · Apr 28, 2017 at 09:09 PM 0
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Or the environment skybox colour that influences the shadow colour intensity as well.

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Answer by gneissler · Dec 11, 2020 at 07:25 PM

i know this is an old post but if someone needs a hint if you use shadergraph, then you could "instead of using albedo" use emission and then hook up a vector1 to the albedo, this in return gives you the ability to even flip the shaddow.

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