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Question by Rootlan · Apr 27, 2020 at 03:09 PM · lightinglightmaplightslighting bug

Unity Lightmaps creates werid shadows around snapped meshes.

Hi, So Unity Lightmaps is up to it's shennanigans. My issue is that baking a scene causes the lightmaps to create shadows around the edges of tiled geometry:


alt text

The floors and walls are basically low poly planes that are vertex-snaped, and for whatever reason the lightmaps create this werid shadow marking the seams of the snapping.


alt text


This is how the scene looks on realtime, it looks flat in comparison because the bake has Ambient Occlusion enabled, but the problem persists even if that is turned off.

¿Has anyone ran into this or a similar issue? I'll attach bellow both the scene lighting settings and the lighting parameter configuration for futher insight.


realtimepreview.png (109.4 kB)
bakedlightresult.png (179.4 kB)
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Answer by Rootlan · Apr 27, 2020 at 03:11 PM

alt text

Here's my scene lighting settings


alt text And this are the lightmap parameters config.


ligthingscenessettings-001.png (32.1 kB)
ligthingscenessettings-001.png (32.1 kB)
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Answer by Dragoon-scales · Apr 25, 2021 at 10:13 PM

Hey, did you find a solution to this ?

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