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Question by ckosmic · Jul 18, 2017 at 10:36 PM · shadertexturestandard

Black Texture When Using Standard Fade Shader

For some weird reason the texture I'm using shows up as black when using any transparent shader including the legacy ones and the Standard shader. The texture contains an alpha channel. The shader works completely fine in the editor while the game is not playing but Instantiated versions of this object yield this result: (The white around the texture is a bloom effect)

untitled.jpg (269.8 kB)
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