Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
2
Question by V1ceC1ty · May 09, 2016 at 03:32 PM · shadow bug

[SOLVED]How do I get rid of these strange holes in my objects?

I've searched for a fix to this issue but all I have found is to either set the mesh renderer to cast two-sided shadows, or to check that the polygons of my models are welded together properly but neither of these explanations helped.

I have created my character model in C4D and exported as an .FBX, and the other model was created in MagicaVoxel editor and exported as a .OBJ and both models show these weird lines where the shadow isn't being cast.

Image for a more useful look: http://i.imgur.com/bzjooZH.png

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
8

Answer by Gimly161 · May 09, 2016 at 03:40 PM

I maybe found a solution for you

go to your "directional Light" and under light go to "shadow type" select "soft shadow" and slide "normal bias" all the way to the left (0) and finally set "bias" to 0.1 if I'm right you don't have those strange holes any more

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image V1ceC1ty · May 09, 2016 at 03:43 PM 0
Share

Thanks for the tip! I set the options to what you said, but it had the opposite effect. However; Ins$$anonymous$$d I fiddled around with it, and changed Bias to 0 and Normal Bias to 0 and it fixed.

avatar image Gimly161 V1ceC1ty · May 09, 2016 at 07:04 PM 0
Share

Nice to hear that I put you on the right track!

avatar image Nikita_Markianov · Nov 14, 2020 at 02:25 PM 0
Share

Perfect answer even for 2020 )) Thanks!

avatar image Boden123 · Apr 19 at 04:38 PM 0
Share

Still works perfectly in 2022. Thank you!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

58 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Forward rendering, light and shadows to bleed through meshes 0 Answers

Realtime Shadows on Terrain Trees & Grass Issue...Can someone help me? 2 Answers

Shadow glitches when importing blender model 1 Answer

Weird results with spotlight 0 Answers

Why are some of my Realtime shadows pixelated and some not? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges