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Question by komodor · Aug 22, 2014 at 05:53 PM · spritespritesheetsprite packer

override SpritePacker packing order

i have two sets of sprites with different file and filename, but same size, trim and pivots and i need both groups to pack on the same sheets and same coordinates

does anybody have idea how the packer decides what image is on which spritesheet ? I am trying to find it in sprite packer policy http://docs.unity3d.com/Manual/SpritePacker.html but so far no luck

nobody? please don't tell me i am tye only one who wants bumpmaps on cutout animation

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avatar image smoggach · Aug 26, 2014 at 07:58 PM 0
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If your files have the same names then spritepacker SHOULD put them in the same order. I'd suggest using the same filenames but storing them in different folders. This is how i set up my multi-resolution files in Strea$$anonymous$$gAssets.

avatar image komodor · Aug 27, 2014 at 09:03 AM 0
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it doesn¨t, i even tried to resort it in the policy directly before i add them to spritepacker job and there's no effect in the spritesheet

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