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Question by Ercova · Jul 16, 2021 at 06:17 PM · positionplayerclamp

Clamping "X" Position Movement On Platform (Code Inside)

Hello Is it Possible to Clamp "X" axis movement Position on These Codes? Or Can we add something else? It is just a platform and Player moves on the Z axis.

 Void Update()
 {  
 MoveVector = Vector3.zero;
                 //Touch Horizontal difference will be change the _horizontal value;      
                 if (Input.touchCount > 0)
                 {
                     touch = Input.GetTouch(0);
                     if (touch.phase == TouchPhase.Moved)
                     {
                         Pos = transform.position;
                         MoveVector.x = (Pos.x + touch.deltaPosition.x) * moveSideDelta;
                         if (touch.deltaPosition.x > touchDistanceDeltaToFace || touch.deltaPosition.x < -touchDistanceDeltaToFace)
                         {
                             Vector3 face = controller.velocity;
                             face.y = 0;
                             transform.forward = (Vector3.Lerp(transform.forward, face, Turn_speed));
                         }
                     }
                     if ((touch.phase == TouchPhase.Ended))
                     {
                         transform.forward = Vector3.forward;
                     }
                 }                
                 MoveVector.x = Mathf.Clamp(MoveVector.x, -3f, 3f);//I think This Clamps The Amount Of Moving Distance to Left and Right at a time.
                 MoveVector.z = PlayerSpeed;
                 controller.Move(MoveVector * Time.deltaTime);
 }

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Answer by unity_BUJQdslYm7EuFQ · Jul 17, 2021 at 08:43 AM

If you want to clamp moving at x position, replace

  MoveVector.x = Mathf.Clamp(MoveVector.x, -3f, 3f);

on

   MoveVector.x = transform.position.x;

Your player will not move at this axis. If you meaned something else, please write this below.

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Answer by Ercova · Jul 17, 2021 at 03:59 PM

@unity_BUJQdslYm7EuFQ Thanks For Reply. But i want my character move along X axis but lets say between -1 to 1.

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