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Question by godfreyidk · Jan 24, 2019 at 04:05 PM · movinggameobjectefficient

Is it really inefficient to move objects that aren't rigidbodies?

Hello everyone,

I've read here in the answers forum, that moving non-rigidbody objects hither and tither during runtime is inefficient -even if said objects are not marked as static. So why then would one have access to methods such as transform.Translate(). Who seem to be made to do just that -move non rigidbody objects about?

Hope to here from any of you guys and gals.

Cheers.

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Answer by tormentoarmagedoom · Jan 24, 2019 at 04:20 PM

Good day.

I dont know where you read this. But moving something without rigidboy is not "worst" than another with rigidbody.

I'm not sure, but i can think moving something with rigidbody needs more CPU, because there are physics involved. Something without rigidbody is just like sprite image or a collider...

I think.

Bye!

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