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Question by Lev_King · Mar 28, 2017 at 07:30 AM · rotationmovementrigidbodyquaternionforward

look at movedirection

Hi how can i do, those the player model rotate in the move direction, and forward is Cam forward ?

I have here some examples, but neither work so like i need it.

1, the model rotate in movedirection but if i stop it rotate back to start pos.

 playerModel.transform.forward = playerRig.velocity;


2, the model rotate in movedirection but if i stop it rotate back to start pos, and ignor the camera forward

 Vector3 movement = new Vector3(input.x, 0.0f, input.z);
 
 playerModel.transform.forward = movement;

3, the model rotate to camera forward but not to movment forward

 playerModel.transform.forward = CamRotatePoint.transform.forward;


i need combination of this, or what other working thing.

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avatar image dvandamme · Mar 28, 2017 at 07:39 AM 0
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https://docs.unity3d.com/ScriptReference/Transform.Translate.html and https://docs.unity3d.com/ScriptReference/Transform.LookAt.html

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Answer by firegate666 · Mar 03, 2020 at 09:03 PM

This here

 playerModel.transform.forward = playerRig.velocity;

but do a zero check

 if (_rigidbody.velocity != Vector3.zero)
 {
     _rigidbody.transform.forward = _rigidbody.velocity;
 }

this is what solved it for me

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