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Question by SpyderManToo · Feb 05, 2021 at 09:11 PM · fpsshootinggunshootcooldown

how to add shoot cooldown

I want to add shoot cooldown to my single shot gun

how do i do it

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 using TMPro;
 
 public class SingleShotGun : MonoBehaviour
 {
     public TMP_Text hitText;
 
     public float damage = 10f;
     public float range = 100f;
     bool shot;
     
     public Camera fpsCam;
     public GameObject hitmarker;
 
     public float shotsFired;
     public float shotsHit;
 
 
     void Start()
     {
     shot = false;
     }
 
     // Update is called once per frame
     void Update()
     {
         if(Input.GetButtonDown("Fire1"))
     {
         SingleShotShoot();
     }
 
     if(shot)
     {
         StartCoroutine("hitmarkerShow");
     }
 
     hitText.text = shotsHit + "/" + shotsFired;
     }
 
     void SingleShotShoot()
     {
     shotsFired += 1;
     RaycastHit hit;
     if(Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
     {
         Debug.Log(hit.transform.name);
         shot = true;
         shotsHit += 1;
     }
     }
 
     IEnumerator hitmarkerShow()
     {
     hitmarker.SetActive(true);
     yield return new WaitForSeconds(0.05f);
     hitmarker.SetActive(false);
     shot = false;
     }
 }
 

help

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Answer by FaffyWaffles · May 01, 2021 at 01:23 PM

just use another coroutine, here is some example code

  public class CooldownControllerExample : MonoBehaviour
  {
      public float attackCooldown;
      private bool cool = true;
  
      public void CooldownStart()
      {
          StartCoroutine(CooldownCoroutine());
      }
      IEnumerator CooldownCoroutine()
      {
          cool = false;
          yield return new WaitForSeconds(attackCooldown);
          cool = true;
      }
  }

call CoolDownStart(); when you want to, well, start the cooldown. assign attackCooldown in the inspector. if bool is true, gun is cool

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