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Question by TareqRajab · Aug 17, 2020 at 10:21 PM · instantiatebuttonpositionshoot

Instantiate projectile at position of specific game object

I've built a button that charges and fires an arrow, however with the code i'm using currently, the arrow instantiates at the button itself. How do I make the arrow spawn at position of a specific game object (the bow)?

Here's the code:

 public void ReleaseButton()
     {
         GameObject arrow = Instantiate(arrowPrefab, transform.position, Quaternion.Euler(new 
         Vector3(0, 0, 90))) as GameObject;
         arrow.GetComponent<Rigidbody2D>().velocity = new Vector2(0, projectileSpeed);

Thank you for your time

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Answer by highpockets · Aug 17, 2020 at 10:30 PM

Well in your instantiate code, it shows you are having the position transform.position and that will give it the position of the game object that the script is attached to. if you want to give it a different position, pass that position to the instantiate function.

 [SerializeField] Transform transformToSpawnArrowAt;
 
 public void ReleaseButton()
      {
          GameObject arrow = Instantiate(arrowPrefab, transformToSpawnArrowAt.position, Quaternion.Euler(new 
          Vector3(0, 0, 90))) as GameObject;
     }

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avatar image TareqRajab · Aug 18, 2020 at 12:19 AM 0
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Thank you kindly for your help that solves it! You're the best.

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