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Question by toishaanpatel · Jul 11, 2020 at 02:58 AM · raycastraycastingshootforwardtransform.forward

How can I shoot raycasts with slightly modified angles?

I am already shooting a forward raycast (indicated by blue in following picture) , but I also want to shoot a raycast angles slightly to the left and right from the transform.forward. I want to do this through script instead of creating child transforms and using those transforms' forward. How would I implement this? Here is a picture to show what I mean:

Angled Raycasts (Black)

capture.png (13.2 kB)
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Answer by UnityedWeStand · Jul 11, 2020 at 03:24 AM

Set the direction of your raycast to be Quaternion.AngleAxis(transform.up, offsetAngle) * transform.forward for whatever value of offsetAngle assuming your transform's upward direction is pointing out of the screen.

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avatar image toishaanpatel · Jul 12, 2020 at 02:35 AM 0
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Thanks, this worked. Very straightforward. Just one thing, in the Angle axis function parameters were flipped around I think.

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