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Question by CyberModeSoftware · Jul 23, 2021 at 01:18 AM · updatelerptime.deltatimelimitinput.acceleration

Why Mathf.Lerp dosen t work correct?

I want to make steering sistem based on Input.acceleration.x movement and I need to have sensitivity of movement but when i use Mathf.Lerp"(float a , float b , time)" time section when I decrease it to go slowly on point limit the movement under my limit variable

 public void SensorSteer()
     {
         m_steeringAngle = Input.acceleration.x*maxSteerAngle* SteerSensityvity;
         m_steeringAngle = Mathf.Lerp(Input.acceleration.x, m_steeringAngle, SteerSensityvity);
 
         m_steeringAngle = Mathf.Clamp(m_steeringAngle, -maxSteerAngle, maxSteerAngle);
         frontDriverW.steerAngle = m_steeringAngle;
         frontPassengerW.steerAngle = m_steeringAngle;
 
     }

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Answer by rage_co · Jul 23, 2021 at 05:48 AM

Lerp has to be done in a continous method like update for it to work, (plus you need to multiply the time with Time.deltaTime in the Update() method, else it'll be an almost instant transition with high enough framerate

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avatar image CyberModeSoftware · Jul 27, 2021 at 11:16 AM 1
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Thanks !!!

avatar image rage_co CyberModeSoftware · Jul 27, 2021 at 11:55 AM 1
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glad this helped you out

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