Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by PaincideStudio · Feb 17, 2018 at 06:45 AM · raycastainavmeshchase

AI chase/follow problem


Hi I made a script which AI wanders and when see player, it starts to chase player.
But it never chase the player even though it see the player.
I'm trying to make AI raycasts player.
Here is the script.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 
 public class BeuBaeMovement : MonoBehaviour {
 
     public GameObject B;
     public GameObject Player;
     NavMeshAgent navMeshAgent;
     NavMeshPath path;
     public float timeForNewPath;
     bool inCoRoutine;
     Vector3 target;
     bool validPath;
     public Animator anim;
 
     void Start()
     {
         navMeshAgent = GetComponent<NavMeshAgent> ();
         path = new NavMeshPath ();
     }
 
     void Update()
     {
         if (!inCoRoutine)
             StartCoroutine (DoSomething ());
         if (navMeshAgent.velocity.magnitude > 1.0f) 
         {
             anim.SetBool ("IsWalking", true);
         } 
         else
         {
             anim.SetBool ("IsWalking", false);
         }
 
         Vector3 left15Degs = Quaternion.Euler (0, -15, 0) * transform.forward;
         Ray ray = new Ray(B.transform.position, left15Degs);
         RaycastHit hit;
         if (Physics.Raycast (ray, out hit, 3.0f)) 
         {
             if (hit.collider.CompareTag("Player")) 
             {
                 navMeshAgent.destination = Player.transform.position;
             }
         } 
     }
 
     Vector3 getNewRandomPosition()
     {
         float x = Random.Range (-120, 120);
         float z = Random.Range (-120, 120);
 
         Vector3 pos = new Vector3 (x, 0, z);
         return pos;
     }
 
     IEnumerator DoSomething()
     {
         inCoRoutine = true;
         yield return new WaitForSeconds (timeForNewPath);
         GetNewPath ();
         validPath = navMeshAgent.CalculatePath (target,path);
 
 
         while (!validPath) 
         {
             yield return new WaitForSeconds (0.01f);
             GetNewPath ();
             validPath = navMeshAgent.CalculatePath (target,path);
         }
         inCoRoutine = false;
 
     }
 
     void GetNewPath()
     {
         target = getNewRandomPosition ();
         navMeshAgent.SetDestination (target);
 
     }
 }
 

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PersianKiller · Feb 17, 2018 at 08:10 AM 0
Share

@PaincideStudio ,is it a 2d game or 3d?

avatar image PaincideStudio PersianKiller · Feb 17, 2018 at 08:57 AM 0
Share

3D FPS Game

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

204 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

AI Raycasting Patrol and Chase,AI enemy raycast help 0 Answers

NavMeshAgent isn't chasing the player 0 Answers

How do I affect multiple objects in a single click? 0 Answers

Problem with NavMesh 0 Answers

How change the destination point if it is inside an obstacle? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges