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Question by Ian Lett · Jul 18, 2012 at 02:22 PM · rigidbodyaddforce

Making an object move in the direction it's faceing.

Hello All,

i know this is a bit of a no brainer, but i am new to unity and i am trying to do a very simple flight sim, i have managed to map my joystick to give me pitch and yaw, and a couple of buttons to do roll, but i cannot for the life of me get the object (a sphere with mesh render off and a camera as its child in the middle) to fly forwards in the direction its facing, i can make it move with rigidbody.addgorce but when i turn the object it continues to more along the original axis’s and not along the new one, i am basically trying to simulate the engin in the plane.

,

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Answer by Piflik · Jul 18, 2012 at 02:30 PM

When you want to move an object in local coordinates, you have to use a local vector, in the case of rigidBody.AddForce for example transform.forward. (other methods of moving objects, e.g. transform.Translate use local coordinates by default)

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