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Question by clonetrooper2021 · May 09, 2021 at 01:42 AM · unity 2dprefab-instance

Instantiated prefabs acting different than those dragged onto scene

I have some prefabs that, when instantiated, act differently than ones that I just place into the scene manually (which perform exactly as intended). Any general reason that this might be happening before I share code? Just in case it helps, my game is in 2D.

Thanks in advance :)

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avatar image GSGregory · May 09, 2021 at 01:49 AM 0
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Define "differently".

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Answer by ElmisteriosoYtz · May 09, 2021 at 03:00 AM

It happened to me so well, the only thing I changed was the code that instantiated the Prefab, only I would need to see your code to know if it is the code or the Unity Editor

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avatar image clonetrooper2021 · May 13, 2021 at 06:43 PM 0
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Hi @ElmisteriosoYtz , would you $$anonymous$$d saying what kind of changes you made to the instantiating code? Thanks

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Answer by FrozenTrident · May 09, 2021 at 04:19 AM

The prefabs act differently if they are not static to make the prefab static simply click on the prefab and at the top of the inspector it should have a checkmark for static.

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avatar image clonetrooper2021 · May 09, 2021 at 07:38 PM 0
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Hi @FrozenTrident, I tried making them static but it still didn't seem to change its behavior. Thanks for responding

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