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Question by TheEnigmaticOrator · Jun 26, 2020 at 07:15 PM · attributerandomization

Random outcome affected by player attributes

I'm trying to come up with a system where the player can do a "choice" and that choice has a randomized outcome which is either positive or negative. For the system to be complete I need to randomize the outcome whilst having a player attribute like "intelligence" affect the positive outcomes probability. After this i will return a simple bool value to indicate which outcome was randomized.

Example of my code:

 attributeX = 10;
 attributeY= -10;
 attributeZ= 100;
     
       private bool CalculateProbabilities(Choice choice)
             {
              float pos = choice.basePositiveProbability + attributeX;//attributeX just as an example could be attributeY or attributeZ too
              float neg = choice.baseNegativeProbability;
 
              //Randomize an outcome based on the probabilites.
             }
 

Does anyone have any knowledge on how a calculation like this could/should be coded?

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Answer by unity_ek98vnTRplGj8Q · Jun 26, 2020 at 08:03 PM

If you are just looking for a basic system that adds the attribute probability to the base probability then you just need to do something like this

 private bool CalculateProbabilities (Choice choice) {
 
     float pos = choice.basePositiveProbability + attributeX; 
 
     return pos >= Random.Range(0, 100);
 }

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