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Question by pgomes · Jun 30, 2015 at 06:24 PM · prefabserializationattribute

FormerlySerializedAs and Prefabs

I noticed a strange behavior with the FormerlySerializedAs attribute and prefab. Consider the following script snippet:

 public class MLSerializeTest : MonoBehaviour {
     public float s;
 }

I attach it to 2 GameObjects (test and testPrefab) with nothing else, I create a prefab out of testPrefab, and set the values to something other than zero in both scene objects. Then, I change the script:

 public class MLSerializeTest : MonoBehaviour {
     [FormerlySerializedAs("s")]
     public float sNew;
 }

I go to the scene and the values appear correctly. I close the editor, open it again and while the test still has the changed value, testPrefab's s value in the scene is now zero.

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avatar image Inok · Jun 30, 2015 at 09:42 PM 0
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not sure but maybe you forgot to press button "apply" on prefab instance?

avatar image pgomes · Jun 30, 2015 at 09:44 PM 0
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I don't want apply the change to the prefab. I want to keep the modified instance in the scene as it is before the field rena$$anonymous$$g takes place.

avatar image Jake-L · Jul 01, 2015 at 07:39 PM 1
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Sounds like a bug to me, you should file a bug report with a repro scene

avatar image pgomes · Jul 10, 2015 at 03:07 PM 0
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Just reported it with supporting files.

avatar image pgomes pgomes · Oct 06, 2015 at 01:38 PM 0
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Confirmed as a bug by Unity support

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