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Question by RealMTG · Oct 10, 2015 at 12:44 PM · scriptableobjectattribute

How do I use the "CreateAssetMenu" attribute?

Hi

I've been playing around with my own scriptable object and I want a simple way to create it. So I've been looking into the "CreateAssetMenu" attribute and I can't find any way to actually use it. I place "[CreateAssetMenu()]" on top of my class. Now this gives me no error. But as soon as I put anything in the brackets it gives me an error. Of that I can figure out it needs string, string, int. I did that and no luck. How do I use it?

Any help is appreciated!

(And yes, I know there are other ways but I would like to try this out and see how it works and see if it better than the other way I am currently using at the moment.)

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Answer by TrainWrek · Oct 10, 2015 at 09:20 PM

[CreateAssetMenu(fileName = "New Weapon")]

You can do this to change the variables of the attribute. ,[CreateAssetMenu(fileName = "New Weapon")] Use this to change the variables of the attribute.

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