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Question by WarriorGecko · Feb 22 at 05:08 PM · gameobject.find

GameObject.Find not working

I'm trying to get a prefab to detect a player object with the name "FPSController" but it can't find it. The object is definitely active and the rest of the script works without the GameObject.Find, but I can't declare that in the prefab, any help is greatly appreciated. Here is my script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 
 public class NavMesh : MonoBehaviour
 {
     private Transform PlayerPos;
     private GameObject player;
     private NavMeshAgent navMeshAgent;
     
     void Start(){
       
       
 
         
     }
     
     void Awake(){
         navMeshAgent = GetComponent<NavMeshAgent>();
         PlayerPos = player.GetComponent<Transform>();
 
         player = GameObject.Find("FPSController");
     }
 
     void Update() {
         
         navMeshAgent.destination = PlayerPos.position;
     }
 
 }
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Answer by Chubzdoomer · Feb 23 at 12:11 AM

One major problem I see right away is that your order of operations inside of Awake is backwards:

Line 23 should come before 21. The reason is that line 21 is attempting to assign PlayerPos a reference player's Transform before a reference to the player object has even been obtained.

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avatar image WarriorGecko · Feb 23 at 10:08 AM 0
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Thank you so much, this fixed it, I would have spent ages tinkering before I found something like that.

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