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Question by julianjulianov · Feb 05, 2021 at 05:51 PM · duplicate

How to create a duplicate(Clone) object and participate in the CinemachineTargetGroup as a target with script?

Looking for an answer to this question, I did not find anything here in the forum. I managed to come up with the answer myself and share it with everyone who has been in the same situation. Be healthy!

 using UnityEngine.SceneManagement;
 using Cinemachine;
 using UnityEngine;


 public class FlyBirdAttack : MonoBehaviour
 {
   static int _nextLevelIndex = 1;
   public Enemy[] _enemies;//connected to the Enemy script where have Collision, Destroy() or else!
   public Transform prefabEnemy;//attached to the FlyBirdAttack script in Inspector! Copy-Paste or draging Enemy!

   public void Start()
   {                                                                               
                                               //position of Enemy   x , y , z
     Transform cloneEnemy = Instantiate(prefabEnemy, new Vector3(15.2f, 14f, 0f), Quaternion.identity);//Duplicate(Clone) object Enemy! If you want more Enemies use "for" cycle!
     GameObject.Find("TargetGroup1").GetComponent<CinemachineTargetGroup().AddMember(cloneEnemy, 1, 0);//Add duplicate(clone) Enemy to CinemachineTargetGroup()
     _enemies = FindObjectsOfType();//Find all Enemies!
   }

   public void Update()
   {
       foreach (Enemy enemy in _enemies)
       {
           if (enemy != null)// if not kill all Enemies
           {
               string _nameCurrentScene = SceneManager.GetActiveScene().name;
               SceneManager.LoadScene(_nameCurrentScene);// Load current Level Game
               return;
           }
       }
       _nextLevelIndex++;
       string _theNextLevelName = "Level " + _nextLevelIndex;
       SceneManager.LoadScene(_theNextLevelName);//Load next Level game
   }
 }

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