Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jpcariman_unity · Mar 18, 2016 at 12:50 PM · androidprefab2d game

Prefab C# : Level Restart Alert problem : Android

Hello , I'm a newbie in programming C# I am developing a game , I created a prefab of a picture alert which will appear when the user has failed to complete the stage it says "Tap to restart level" the function i want for it is when the picture is tapped the game will restart its level now the problem is whenever the user taps anywhere on the screen the game will restart even if the game is not failed.

Here's the code I created, theres something wrong with it . Thanks for taking your time seeing this .

 using UnityEngine;
 using System.Collections;
 
 public class Restart : MonoBehaviour
 {
     void Update()
     {
         if (Input.GetButton("Fire1"))
         {
             Reload();
         }
     }
 
     void Reload()
     {
         Application.LoadLevel(Application.loadedLevel);
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Zorkman · Mar 18, 2016 at 01:17 PM

Hello!

The problem with your script is that it is constantly listening for clicks on the button assigned to "Fire1", which seems to be your mouse button, and when a click is triggered then the function Reload() is executed.

I recommend that you take a look into Unity's UI system and try to build it with that, there are tons of resources and tutorials on this subject. Check out https://unity3d.com/learn/tutorials/modules/beginner/ui/ui-button for information about how to use the UI Button. Then you can assign your reload function so it is called when the button is pressed.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Ali-hatem · Mar 18, 2016 at 02:16 PM

you have to test if the user has failed to complete the stage & then test button "'Fire1" is pressed then load level :

  void Update()
  {
      if(playerfaild) // what ever how you decide the player faild
      {
          if (Input.GetButton("Fire1"))
          Reload();
      }
  }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Android app crash in instantiating prefab 0 Answers

Multiple enemy prefabs moving towards a single goal. Need help! 1 Answer

Save and load prefabs instantiated at runtime 0 Answers

When compressing assets for .APK does whole projects assets get included? or just the scenes assets? prefabs? 1 Answer

Updating my game on Play Store or App Store 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges