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Question by Akill · Jun 05, 2012 at 10:57 PM · customattributerequirecomponent

Is RequireComponent[typeof(CustomScript)] possible?

Hi, Is it possible to automatically load a custom script component with this attribute?

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avatar image Bunny83 · Jun 06, 2012 at 01:58 AM 0
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@Jessy: Why the downvote? o.O

avatar image DewDrop Bunny83 · Apr 19, 2016 at 11:04 AM 0
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:-D just up voted. because i have same doubt.

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Answer by Berenger · Jun 05, 2012 at 10:58 PM

Absolutely. The script must inherit from MonoBehaviour and must compile though.

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Answer by DSivtsov · Nov 21, 2021 at 06:50 PM

@Berenger In Unity 2020.3 it's normally works:

     [RequireComponent(typeof(CtrlVerticalSpeedMoveCharater))]
     public class MainCtrlStateMachine : MonoBehaviour
     {....}

Note. public class CtrlVerticalSpeedMoveCharater : MonoBehaviour and therefore it can be attached to GameObject.

If you talk about the "CustomSciprt" which isn't derived from MonoBehaviour (ScirptableObject or standard C# sciprt) in this case it doesn't have any sense, but "it "can be did by common c# technics.

alt text


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