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Question by FJGamingStudios · Feb 25, 2021 at 04:26 PM · staticriggingchild objectprefab changing at runtimemerging

How to merge an object onto a rigged character?

I'm trying to add eyes and teeth to a pre-rigged character. One thing I tried was making them children of the character prefab, and I also tried putting them all in an empty game object. When I run the program, the body moves but the added parts stay stationary. Is there a way I can get them to move together?

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Answer by MUG806 · Feb 26, 2021 at 01:22 PM

You should be able to add them as child objects to the specific bones of the character you want them to be attached to.

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avatar image FJGamingStudios · Feb 26, 2021 at 02:45 PM 0
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@MUG806 It works! However, I am having another issue. Some of the prefabs have bones named bone 001 and bone 002 and I don't know which bone is which

avatar image FJGamingStudios FJGamingStudios · Feb 26, 2021 at 03:18 PM 0
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Never$$anonymous$$d, I was able to find each bone by selecting a bone then clicking the move tool to show the transform arrows. That helped me find the location of each bone.

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