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Question by kaboose1066 · Feb 06, 2020 at 11:22 PM · playerprefsstringlocalizationlanguages

Localization Playerprefs remember language on startup

What would be the best way to have Unity remember a language choice even if you close and re open the game? I have multiple languages using the Unity official Localization tutorial but I need it to remember what language as the language screen isn't the first screen you see when opening the game (I have it default to English for starters but have a language scene which reverts back to the start screen with the chosen language). Thoughts?

I was thinking playerprefs using setstring somehow but how would you do the whole getstring at game launch and remember a previous choice in a previous session?

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Answer by Erdal42 · Jun 15, 2020 at 12:11 PM

I have this exact setup working. It is pretty straightforward once you get the startup selection.

Under Project Settings > Localization > Locale Selectors , add a Player Prefs selector.

Either use the default given key for your Player Pref "selected-locale" or change it here. The value that you will save is the locale's code or parent code (ie. fr-FR or fr etc.)

Configure everything according to your project, don't forget that the order of the selectors is very important. In my case I have:

Locale Order: First is command libe locale, then player prefs, then system, and finally specific locale

Basically, the game checks if any command line locale is given (the most prioritized), if not (or given but locale not found), then it tried player pref, then (for example Player Pref not yet set in-game) it tries the system one, and finally falls backs the the specified (here English).

Cheers!


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